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	<title>自組網 彙整 - 碼蟻創研工坊 - CODEANT STUDIOS</title>
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	<link>http://codeant.cc/archives/tag/自組網</link>
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	<title>自組網 彙整 - 碼蟻創研工坊 - CODEANT STUDIOS</title>
	<link>http://codeant.cc/archives/tag/自組網</link>
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	<item>
		<title>網狀路由協議 &#8211; BATMAN-Advanced Routing Protocol</title>
		<link>http://codeant.cc/archives/38</link>
		
		<dc:creator><![CDATA[codeant]]></dc:creator>
		<pubDate>Sat, 13 Jul 2013 00:07:43 +0000</pubDate>
				<category><![CDATA[Netowrk]]></category>
		<category><![CDATA[BATMAN]]></category>
		<category><![CDATA[Mesh]]></category>
		<category><![CDATA[自組網]]></category>
		<guid isPermaLink="false">http://codeant.cc/2013/07/13/batman-adv-protocol/</guid>

					<description><![CDATA[<p>BATMAN（Better Approach to Mobile Ad-hoc Networking）是一個主 [&#8230;]</p>
<p>這篇文章 <a href="http://codeant.cc/archives/38">網狀路由協議 &#8211; BATMAN-Advanced Routing Protocol</a> 最早出現於 <a href="http://codeant.cc">碼蟻創研工坊 - CODEANT STUDIOS</a>。</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-indent: 24pt; line-height: 150%; text-align: left;"><span style="font-size: 16px; line-height: 26px;">BATMAN（Better Approach to Mobile Ad-hoc Networking）是一個主動式的網狀路由協議，採用距離向量的路由方法，目前該協議同時存在二個版本。</span></p>
<p>  <span id="more-38"></span>  </p>
<p style="font-size: 16px; line-height: 26px; text-align: left; text-indent: 24pt;"><span style="font-family: 'comic sans ms', sans-serif; font-size: 12pt;">原本BATMAN路由協議是運行在OSI第三層，與大多數的OSI第三層的網狀路由協議相同，採用User Datagram Protocol（UDP）的傳輸方式。BATMAN Advanced，是一個運行在OSI第二層的版本，其核心的技術與原本OSI第三層的路由協議版本並無不同，BATMAN Advanced於2007年進行第一次發佈（Release）；開發團隊改以Linux內核模組的方式進行實作，因為其運作在內核空間，可以直接將封包進行傳送，所以可以避免校驗合（Checksum）計算的負擔。</span></p>
<p style="font-size: 16px; line-height: 26px; text-align: left; text-indent: 24pt;"><span style="font-family: 'comic sans ms', sans-serif; font-size: 12pt;"></span><span style="font-family: 'comic sans ms', sans-serif; font-size: 12pt;">當BATMAN Advanced內核模組被載入後，會產生一虛擬網路介面，其真正的資料傳輸必須透過真實的網路介面來進行，這個過程稱為捆綁（Binding），可以同時綑綁許多個真實的網路介面，例如Ethernet或是802.11。BATMAN Advanced會向內核註冊一個新的OSI第二層通訊協議，編號為十六進制的0x4305，被定義為ETH_P_BATMAN，當真實的網路介面收到此一類型的封包後，會將封包重導向至BATMAN Advanced內核模組進行處理。</span></p>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F38&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20BATMAN-Advanced%20Routing%20Protocol" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_line" href="https://www.addtoany.com/add_to/line?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F38&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20BATMAN-Advanced%20Routing%20Protocol" title="Line" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_wechat" href="https://www.addtoany.com/add_to/wechat?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F38&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20BATMAN-Advanced%20Routing%20Protocol" title="WeChat" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_sina_weibo" href="https://www.addtoany.com/add_to/sina_weibo?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F38&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20BATMAN-Advanced%20Routing%20Protocol" title="Sina Weibo" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_qzone" href="https://www.addtoany.com/add_to/qzone?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F38&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20BATMAN-Advanced%20Routing%20Protocol" title="Qzone" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_linkedin" href="https://www.addtoany.com/add_to/linkedin?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F38&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20BATMAN-Advanced%20Routing%20Protocol" title="LinkedIn" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=http%3A%2F%2Fcodeant.cc%2Farchives%2F38&#038;title=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20BATMAN-Advanced%20Routing%20Protocol" data-a2a-url="http://codeant.cc/archives/38" data-a2a-title="網狀路由協議 – BATMAN-Advanced Routing Protocol"></a></p><p>這篇文章 <a href="http://codeant.cc/archives/38">網狀路由協議 &#8211; BATMAN-Advanced Routing Protocol</a> 最早出現於 <a href="http://codeant.cc">碼蟻創研工坊 - CODEANT STUDIOS</a>。</p>
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			</item>
		<item>
		<title>網狀路由協議 &#8211; 802.11s Mesh Standard</title>
		<link>http://codeant.cc/archives/25</link>
		
		<dc:creator><![CDATA[codeant]]></dc:creator>
		<pubDate>Wed, 10 Jul 2013 23:57:45 +0000</pubDate>
				<category><![CDATA[Netowrk]]></category>
		<category><![CDATA[802.11s]]></category>
		<category><![CDATA[HWMP]]></category>
		<category><![CDATA[Mesh]]></category>
		<category><![CDATA[自組網]]></category>
		<guid isPermaLink="false">http://codeant.cc/2013/07/11/80211s-mesh-standard-1/</guid>

					<description><![CDATA[<p>802.11s Mesh Standard所使用的路由協議名稱為Hybrid Wireless Mesh Pr [&#8230;]</p>
<p>這篇文章 <a href="http://codeant.cc/archives/25">網狀路由協議 &#8211; 802.11s Mesh Standard</a> 最早出現於 <a href="http://codeant.cc">碼蟻創研工坊 - CODEANT STUDIOS</a>。</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify; text-indent: 24pt; line-height: 150%;"><span style="font-size: 16px; line-height: 26px;">802.11s Mesh Standard所使用的路由協議名稱為Hybrid Wireless Mesh Protocol（HWMP），它是一個運行OSI第二層的網狀路由協議，可以使用被動式或是主動式的路由協議。</span></p>
<p>  <span id="more-25"></span>  </p>
<p style="text-indent: 24pt; line-height: 150%; text-align: center;"><span style="font-family: 'comic sans ms', sans-serif; font-size: 12pt;"><img fetchpriority="high" decoding="async" class=" size-full wp-image-24" src="http://codeant.cc/wp-content/uploads/2013/07/images_phocagallery_Network_hwmp-protocol.jpg" alt="hwmp-protocol" width="455" height="338" srcset="http://codeant.cc/wp-content/uploads/2013/07/images_phocagallery_Network_hwmp-protocol.jpg 455w, http://codeant.cc/wp-content/uploads/2013/07/images_phocagallery_Network_hwmp-protocol-300x223.jpg 300w" sizes="(max-width: 455px) 100vw, 455px" /></span></p>
<p style="text-indent: 24pt; line-height: 150%; text-align: center;"><span style="font-family: 'comic sans ms', sans-serif; font-size: 12pt;"></span></p>
<p style="font-size: 16px; line-height: 26px; text-align: justify; text-indent: 24pt;"><span style="font-family: 'comic sans ms', sans-serif; font-size: 12pt;">802.11s為電機電子工程師學會（Institute of Electrical and Electronics Engineers，簡稱IEEE）所制定的標準，此路由協議已被實作為Linux內核中的標準模組之一（Project open80211s），為最廣為人知的OSI第二層網狀路由協議之一。</span></p>
<p style="font-size: 16px; line-height: 26px; text-align: justify; text-indent: 24pt;">&nbsp;</p>
<p style="font-size: 16px; line-height: 26px; text-align: justify; text-indent: 24pt;"><span style="font-family: 'comic sans ms', sans-serif; font-size: 12pt;">802.11s包含了四種路由訊息封包，分別為根節點宣告（Root Announcement，簡稱RANN）、路徑要求（Path Request，簡稱PREQ）、路徑回覆（Path Reply，簡稱PREP）、路徑錯誤（Path Error，簡稱PERR）。</span></p>
<p style="font-size: 16px; line-height: 26px; text-align: justify; text-indent: 24pt;">&nbsp;</p>
<p style="font-size: 16px; line-height: 26px; text-align: justify; text-indent: 24pt;"><span style="font-size: 12pt; font-family: 'comic sans ms', sans-serif;">802.11s的主動式路由協議會建立起一個樹狀的路由拓撲（tree based routing），根節點（Root Node）可透過二種方式建立起路由表，一種是採用RANN封包，另一種是用PREQ封包，差別在於採用RANN封包的方式其PREQ是由根節點以外的裝置以單點直播（Unicast）的方式送出給根節點，而根節點必須回覆PREP封包，但在採用PREQ封包的方式中，不會使用到PREP封包，而且PREQ封包是由根節點發出，主動式路由所建立出的路由表是用來與根節點進行通訊，若節點間需要點對點直接通訊，就會使用被動式的路由協議，與除此之外，主動式的路由協議還可以選用Radio Aware Optimized Link State Routing （RAOLSR）的方式，運作機制與OLSR路由協議類似。</span></p>
<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F25&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20802.11s%20Mesh%20Standard" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_line" href="https://www.addtoany.com/add_to/line?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F25&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20802.11s%20Mesh%20Standard" title="Line" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_wechat" href="https://www.addtoany.com/add_to/wechat?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F25&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20802.11s%20Mesh%20Standard" title="WeChat" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_sina_weibo" href="https://www.addtoany.com/add_to/sina_weibo?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F25&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20802.11s%20Mesh%20Standard" title="Sina Weibo" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_qzone" href="https://www.addtoany.com/add_to/qzone?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F25&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20802.11s%20Mesh%20Standard" title="Qzone" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_linkedin" href="https://www.addtoany.com/add_to/linkedin?linkurl=http%3A%2F%2Fcodeant.cc%2Farchives%2F25&amp;linkname=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20802.11s%20Mesh%20Standard" title="LinkedIn" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=http%3A%2F%2Fcodeant.cc%2Farchives%2F25&#038;title=%E7%B6%B2%E7%8B%80%E8%B7%AF%E7%94%B1%E5%8D%94%E8%AD%B0%20%E2%80%93%20802.11s%20Mesh%20Standard" data-a2a-url="http://codeant.cc/archives/25" data-a2a-title="網狀路由協議 – 802.11s Mesh Standard"></a></p><p>這篇文章 <a href="http://codeant.cc/archives/25">網狀路由協議 &#8211; 802.11s Mesh Standard</a> 最早出現於 <a href="http://codeant.cc">碼蟻創研工坊 - CODEANT STUDIOS</a>。</p>
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			</item>
		<item>
		<title>淺談無線自組網的效能關鍵 &#8211; 路徑選擇(Path Selection)</title>
		<link>http://codeant.cc/archives/23</link>
		
		<dc:creator><![CDATA[codeant]]></dc:creator>
		<pubDate>Wed, 10 Jul 2013 21:49:46 +0000</pubDate>
				<category><![CDATA[Netowrk]]></category>
		<category><![CDATA[無線]]></category>
		<category><![CDATA[自組網]]></category>
		<category><![CDATA[路徑選擇]]></category>
		<category><![CDATA[路由協議]]></category>
		<guid isPermaLink="false">http://codeant.cc/2013/07/11/mesh-routing-path-selection/</guid>

					<description><![CDATA[<p>&#160; &#160; 在無線自組網(WMNs或是MANETs)中，有許多因素可以牽動網狀路由協議的效能表 [&#8230;]</p>
<p>這篇文章 <a href="http://codeant.cc/archives/23">淺談無線自組網的效能關鍵 &#8211; 路徑選擇(Path Selection)</a> 最早出現於 <a href="http://codeant.cc">碼蟻創研工坊 - CODEANT STUDIOS</a>。</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;"><span style="font-size: 16px; line-height: 26px;"><span style="font-size: 12pt;">&nbsp; &nbsp; 在無線自組網(</span><span style="font-size: 12pt;">WMNs</span><span style="font-size: 12pt;">或是</span><span style="font-size: 12pt;">MANETs)</span><span style="font-size: 12pt;">中，有許多因素可以牽動網狀路由協議的效能表現，而路徑選擇的正確與否，是影響最後效能表現的重要因素。</span></span></p>
<p>  <span id="more-23"></span>  </p>
<div style="font-size: 16px; line-height: 26px; text-align: left;">
<div style="font-size: 16px; line-height: 26px; text-align: left;"><span style="font-family: 'comic sans ms', sans-serif;"><span style="font-size: 12pt;">&nbsp; &nbsp; 路徑選擇是網狀路由協議的一個評價指標，在</span><span style="font-size: 12pt;">無線自組網</span><span style="font-size: 12pt;">的架構下，傳輸路徑必須跟隨當前環境做出適當的變化，一個優秀的網狀路由協議必須可以發現更好的路徑並且採用，也能避免誤用較差的路徑。</span></span></div>
<div style="font-size: 16px; line-height: 26px; text-align: left;"><span style="font-size: 12pt; font-family: 'comic sans ms', sans-serif;"></span></div>
<div style="font-size: 16px; line-height: 26px; text-align: left;"><span style="font-size: 12pt; font-family: 'comic sans ms', sans-serif;">&nbsp; &nbsp; 針對路徑選擇的效能評價，可以二個項目為主：</span></div>
<div style="font-size: 16px; line-height: 26px; text-align: left;"><span style="font-size: 12pt; font-family: 'comic sans ms', sans-serif;">一是出現更好路徑後，更正到較佳路徑的反應時間；</span></div>
<div style="font-size: 16px; line-height: 26px; text-align: left;"><span style="font-size: 12pt; font-family: 'comic sans ms', sans-serif;">二是路徑選擇的正確率，也就是受測的路由協議能否選定最佳路徑。</span></div>
<div style="font-size: 16px; line-height: 26px; text-align: left;"><span style="font-size: 12pt; font-family: 'comic sans ms', sans-serif;"></span></div>
<div style="font-size: 16px; line-height: 26px; text-align: left;"><span style="font-size: 12pt; font-family: 'comic sans ms', sans-serif;">&nbsp; &nbsp; 至於如何搭建一個多路徑的測試環境用以量測網狀路由協議在路徑選擇上的效能，並進行分析與比較。我想，那就是另外一個議題了。</span></div>
</p></div>
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		<item>
		<title>淺談無線自組網之MANET-無線隨意網路(Mobile Ad hoc Network)</title>
		<link>http://codeant.cc/archives/12</link>
		
		<dc:creator><![CDATA[codeant]]></dc:creator>
		<pubDate>Tue, 09 Jul 2013 08:09:09 +0000</pubDate>
				<category><![CDATA[Netowrk]]></category>
		<category><![CDATA[無線]]></category>
		<category><![CDATA[自組網]]></category>
		<guid isPermaLink="false">http://codeant.cc/2013/07/09/mobile-ad-hoc-network/</guid>

					<description><![CDATA[<p>無線隨意網路（Mobile Ad hoc Network）簡稱MANET，是一個不需要依賴基礎建設的網路型態， [&#8230;]</p>
<p>這篇文章 <a href="http://codeant.cc/archives/12">淺談無線自組網之MANET-無線隨意網路(Mobile Ad hoc Network)</a> 最早出現於 <a href="http://codeant.cc">碼蟻創研工坊 - CODEANT STUDIOS</a>。</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;"><span style="font-size: 16px; line-height: 26px;">無線隨意網路（Mobile Ad hoc Network）簡稱MANET，是一個不需要依賴基礎建設的網路型態，近年來受到許多的矚目。</span></p>
<p>  <span id="more-12"></span>  </p>
<p style="text-align: left;"><span style="font-size: 16px; line-height: 26px;">在這樣的網路架構中，每一個網路節點都具備路由（Routing）的功能，可以進行資料的轉發（Forward），因此具備多重跳躍轉發（Multi-hop relay）的特性，網路內的每一個節點（Node），可以彼此直接進行點對點（Peer-to-Peer）的傳輸，因此它屬於一個分散式（Distribution）的網路架構。</span></p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: center;"><img decoding="async" class=" size-full wp-image-11" src="http://codeant.cc/wp-content/uploads/2013/07/images_phocagallery_Network_client-wireless-mesh-network.jpg" alt="client-wireless-mesh-network" width="645" height="400" srcset="http://codeant.cc/wp-content/uploads/2013/07/images_phocagallery_Network_client-wireless-mesh-network.jpg 679w, http://codeant.cc/wp-content/uploads/2013/07/images_phocagallery_Network_client-wireless-mesh-network-300x186.jpg 300w" sizes="(max-width: 645px) 100vw, 645px" /></p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;"><span style="font-size: 16px; line-height: 26px;">MANET同時還具備了支援移動通訊及自組織（Self-organized）的能力，可以快速的佈建形成一個區域網路，其網路拓撲為動態、不固定的型態，因為任何一個移動節點（Mobile Node）都可能隨時離開或是加入網路，由於上述的特性，MANET可以適用於戰場、災後緊急通訊或是無基礎建設下的通訊網路。</span></p>
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